If you continue past here, you can never return to ignorance about the plot of Sengoku Rance. Warning: This document contains heavy spoilers already onwards from the first paragraphs and in the setup of the whole description of the challenge itself. Contact info and how to discuss this guideĪn extreme challenge: Five-star Ironman 10.1 The first runs "vanilla" 5SNB-Ironman.9.2.1 The rationale for requesting Kanami -> Maria -> Rizna -> Uruza -> Leila.9.1.4 Upgrading commanders (books, affection items and bonuses, buying troops and leveling up).9.1.3 How to avoid losing commanders, and what to do when you lose one (replacements).9.1.2 Recruiting the others: generals and semi-generals.9.1.1 Getting the best commanders in the game.9 Unfinished / to be expanded (possibly). ![]() 8 Tips on accumulating money and raising the troop count of your army.7.4 Game winning commanders (front row).7 My army building philosophy, general army strategy and battle-style.4.9 The shitstorm: end game (Demon Army war and winning).4.5 Turns 25'ish to 60: Mikos, Uesugi, Kyo, Hara, Mikan.4.4 Turns 1 to 25: The start of the game.4.3 Frequent loss-causing situations to avoid.4.2 Why delay the start? The rationale of getting popularity staff (and more).4 Pacing and conquer path: what you should do in each stage of the game.2 Background: my motivation for doing this.1 An extreme challenge: Five-star Ironman.
0 Comments
Leave a Reply. |